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Devlog
1.3.2 - Sewer Run System
March 11, 2025
by
LFroesch
3/11 - v1.3.2 - added Sewer Run System where you can start a sewer run to try and get the fastest/best score in a floor 1-5 sewer run, this system will be used when I add more floors, and needs to be...
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1.3.1 - XP Bar & Mayor
March 02, 2025
by
LFroesch
3/1/25 - v1.3.1 - Added Xp bar, added mayor + quest to find him for a gold sink, added/changed some dialogue, added “I’m stuck” button...
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1.3.0 - Talents + HitSplats + Finished Sewers (to Floor 5)
March 02, 2025
by
LFroesch
3/1/25 - v.1.3.0 - Added Talents! And a talent menu with a comprehensive talent system that increases and shows your damage output of various abilities, finished floors 3 / 4 & 5 of the sewers. Added...
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1.2.9 and 1.2.10 - Pressure Plates, Keys & Gates
February 28, 2025
by
LFroesch
2/27/25 - v.1.2.10 - Added pressure plates / levels 3 / 4 / 5 (4 is for testing, its a clone of 3) 5 is the “sell / break / heal” level 2/27/25 - v1.2.9 - Added Gates / Keys for the sewers...
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1.2.8 - Tutorial + SaveStatesBugFix
February 27, 2025
by
LFroesch
CURRENT - 2/27/25 - v1.2.8 - Added like 5 new quests for the tutorial, starting at the initial guide, who is now named Jerry, his brothers/other quest givers are Larry, Gary and Harry :) Also fixed a...
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1.2.7 - Quests and stats!
February 26, 2025
by
LFroesch
CURRENT - V.1.2.7 - Huge update to be honest, I’m probably forgetting some stuff. Added Heal Ability with R, added Quests! Added quest panel (Q) added stats / stat panel (C ) Added cooldowns timers...
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1.2.6 - Magic Combat Overhaul
February 23, 2025
by
LFroesch
v.1.2.6 - Added Magic! G to use Fireball, a ranged attack, or V to use Fire Nova, an AoE attack, really spices combat up! Also added a spillover inventory for future items that dont fit on the invento...
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1.2.5 - Enemy AI Overhaul
February 23, 2025
by
LFroesch
v1.2.5 - Combat Enemy AI Overhaul, enemies now will track you down via a Pursue state if you come close enough and fight you, it's a liiiittle wonky but i’ll smooth it out later on, for now it's def...
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1.2.4 - The Sewers + Boss Monsters + Brady!
February 22, 2025
by
LFroesch
2/21/25 - v1.2.4 - The Sewers are here! Under the fountain in Brady Town you can embark on an adventure against monsters (more floors to come!) Also added in boss monsters that are bigger and have mor...
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1.2.3 - BradyTown & Healing Crystal Obelisks
February 22, 2025
by
LFroesch
2/21/25 - v1.2.3 - Introduced separate levels, including an overhaul on the saving and respawning systems. You can enter Brady Town, the first new zone by crossing the bridge near the city buildings...
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1.2.2 - Drop Tables & Coins!
February 21, 2025
by
LFroesch
2/20/25 - v1.2.2 - Updated map with more gatherables, added a guy that sells eggs and milk for 3/5g respectively, tuned up some NPC pathing(cows/enemies), added Coins & Drop Tables to skeletons and go...
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1.2.1 - Skeletons!
February 20, 2025
by
LFroesch
2/19/25 - v1.2.1 - Updated the map with another island, as well as 3 new goblin camps and a skeleton camp. Filled out the foliage and split water into 2 tile layers, one that is walkable, one that blo...
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1.2.0 - the Combat Update!
February 19, 2025
by
LFroesch
2/19/25 - v1.2.0 - The Combat Update! Added a new NPC>Enemy>Goblin that will patrol around its area and attack you if you get too close! Kill it with your axe! Also added in a health system for both p...
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1.1.9 - Fixed Chests / Dialogue
February 18, 2025
by
LFroesch
v1.1.9 - Cleaned up some dialogue / save states of progressing through dialogues and chest mechanics tuned to take up to 5 corn for 5 milk and up to 5 tomato for 5 eggs...
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1.1.8 - Main Menu
February 18, 2025
by
LFroesch
2/17/25 - v1.1.8 - Made Main Menu on launch, can access it via pausing with Escape to then save and/or exit. Also made a background for the main menu and an “official” level 1 rather than test lev...
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1.1.7 - Dialogue + Interactable Chests
February 18, 2025
by
LFroesch
2/17/25 - v1.1.7 - Save State includes if you have obtained tools, Introduced Dialogue + an Emote Panel that reacts to your in game actions, added interactable guide and chest to use the dialogue syst...
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Launch Dev Log
February 17, 2025
by
LFroesch
2/16/25 - v1.1.6 - Fixed saving to include time / day/night status / crop watered / growth state status and inventory states. MINOR PATCH REUPLOAD v1.1.6 fixed cow pathfinding/avoidance 2/15/25 - v1.1...
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Minor Update: Cow Pathing/Avoidance
February 17, 2025
by
LFroesch
Small bugfix of cowpathing, also you can see some teasers of a major patch to the game in the bottom right of the map ;) hope to finish that up by the end of the month or sooner, at least to a playabl...
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